How to Organize a Weekly Golf Group: A Step-by-Step Playbook
The complete playbook for running a recurring golf group — roster, RSVPs, pairings, reminders — and the case for letting software handle the parts that eat your week.
Practical, no-fluff playbooks for the person who runs the group — organizing, handicaps, pairings, and how to stop doing the parts a computer should handle.
The complete playbook for running a recurring golf group — roster, RSVPs, pairings, reminders — and the case for letting software handle the parts that eat your week.
Bought an Event Pass? Start here: your course, your settings, the event, your golfers, then the guide for your format, printing, the live leaderboard and final results.
Every step of a captain’s choice event in the order it has to happen: teams, team handicaps, team codes, printed cards, the live leaderboard, ties and final results.
Every step of a best ball event in the order it has to happen: teams, handicap allowances, the blind draw, printed cards, the live leaderboard, ties and payouts.
Every step of a stroke play event in the order it has to happen: groups, the handicap allowance, payouts and ties, scorecard codes, printed cards and the live leaderboard.
Every step of a shamble event in the order it has to happen: teams, the handicap allowance, the drive rule, the blind draw, printed cards with a team row, the live leaderboard, ties and payouts.
Every step of a skins game for your weekly round: gross or net, carryover or pot, strokes off the low man or full handicap, who is in, following the skins and settling up.
Every step of a Nassau for your weekly round: groups, matches, strokes, presses, who is in, the Press? prompt on the hole screen, results and settling up.
Every step of match play for your weekly round: singles or four-ball, the strokes, who is in, following the matches hole by hole, results and settling up.
Every step of a Stableford for your weekly round: within each group or the whole field, net or gross, the allowance, a pot (front, back and overall too) or so much a point, who is in, results and settling up.
Every step of Sixes for your weekly round: the foursomes, strokes and presses, the Carts card on the first tee, the match-over note at 6 and 12, results and settling up.
Every step of closest to the pin for your weekly round: holes, must make par, the money, claiming a hole on the course, fixing a mis-tap and settling up.
Every step of a dots game: which dots count, individuals or teams, marking sandies and polies on the hole screen, fixing a dot and settling up.
Every step of a putts game: the wager, who is in, entering putts on every hole, and how each pair settles the difference in total putts.
Every step of a weekly stroke play game: net or gross, the allowance, buy-in and paid places, front and back nines, who is in, ties and settling up.
Every step of a weekly best ball game: teams from your pairings, 2-man, best 1 or 2 of 3, or best 1, 2 or 3 of 4, allowances, buy-in and places, and settling up.
New to Tee Time Organizer? Start here: set up courses and players, create and publish your first tee time, send reminders and set pairings, in the order it has to happen.
Score on your phone hole by hole or after the round. TTO adds it all up, shows yards to the green and a live leaderboard, and builds every player’s stats.
Everything a player needs: open the app, set your handicap and tee, reserve a spot, see your group, play in events, and score and post to GHIN.
Random, balanced by handicap, or fixed groups? The right pairing method depends entirely on what you are trying to accomplish. A decision guide for organizers.
Email chains, reply-all texts, and a yellow notepad work — until they don’t. A clear-eyed look at what the manual method costs you, your players, and your club, and what changes with a real tool.